AI Insights · Timothy · July 2024
Top 5 Miner Games Performance in Portugal Q2 2024
In Q2 2024, the top 5 miner games in Portugal showed varying trends in downloads, revenue, and weekly active users. Here's a detailed look at their performance.
Throughout Q2 2024, the top 5 miner games in Portugal exhibited diverse performance trends in terms of downloads, revenue, and weekly active users. The data, sourced from Sensor Tower, provides a comprehensive overview of how these games fared on a unified platform.
Idle Miner Tycoon: Money Games from Kolibri Games GmbH had fluctuating revenue throughout the quarter. Starting with approximately $188 in the first week of April, the revenue saw ups and downs, peaking again at around $157 in early June before declining to $92 by the end of the quarter. Downloads for this game also showed a downward trend, starting at 1.9K in the first week of April and dropping to 501 by late June. Weekly active users experienced a gradual decline from 16.8K to 12.6K over the same period.
Mine Rescue: Miner Tycoon Game by Carry1st had minimal revenue, with only a few spikes of $6 and $9 in May and June, respectively. Downloads saw a steady decrease from 1.1K in early April to 557 by the end of June. Weekly active users for this game started at 2.8K and ended the quarter at 2K, showing a consistent decline.
Gold and Goblins: Idle Games from AppQuantum Publishing Ltd showed a robust performance in revenue, starting at $238 and reaching a peak of around $450 in mid-May, before ending the quarter at $397. Downloads for this game increased steadily from 438 in early April to 644 by late June. The weekly active users also showed an upward trend, starting at 2.8K and growing to 3.3K by the end of the quarter.
Merge and Dig by SUPERSONIC STUDIOS LTD had relatively stable revenue, hovering around $20 to $44 throughout the quarter. Downloads fluctuated, beginning at 481 in early April, dropping to 273 in late May, and then rebounding to 553 by the end of June. Weekly active users remained fairly consistent, starting at 2.7K and ending the quarter with a slight increase to 2.7K.
Dig Deep from Crazy Labs had a modest revenue trend, with notable peaks at $35 in late April and declining to zero in the latter part of the quarter. Downloads were generally low, starting at 269 in early April and remaining around 215 by the end of June. Weekly active users showed a slight decline, starting at 2.6K and ending the quarter at 2.2K.
For more detailed insights and data, visit Sensor Tower.